Afterlife
Common · Skill
Generically Good Commons
A generally useful Summon card.
UntappedCommon · Skill
Generically Good Commons
A generally useful Summon card.
UntappedCommon · Attack
Commons To Look For
Best of the low commons and strong effective floor-one damage, but falls off in Act 2; take it when needed to survive.
Common · Attack
Commons To Look For
Good immediate damage and an Ethereal enabler.
UntappedCommon · Skill
Commons To Look For
Caleb calls it one of the best block cards; it also enables Ethereal payoffs.
Common · Attack
Generically Good Commons
Efficient damage per energy plus useful upgrades.
UntappedCommon · Attack
Commons To Look For
Immediate damage, Vulnerable, and Ethereal synergy.
UntappedCommon · Attack
Mentioned as an Osty-attack payoff opened up by cards such as Poke and Snap; no captured general tier.
UntappedCommon · Skill
Commons To Look For
Solves block while adding Soul support.
UntappedCommon · Attack
Discard retrieval gets better in big decks and can recur the block or attack needed; no captured general tier.
UntappedCommon · Skill
Commons To Look For
Roughly the lowest of the A-tier commons, but still a welcome pick.
UntappedCommon · Skill
Commons To Look For
Block plus Doom to all enemies solves early multi-enemy fights and transitions into Doom/debuff synergies.
Common · Attack
Commons To Look For
Overperforms because Necrobinder draws so many cards; becomes especially efficient with Calcify.
UntappedCommon · Skill
Generically Good Commons
Serviceable block and Summon, though better cards often fill the same job.
UntappedCommon · Attack
Commons To Look For
Premium retained damage that stays relevant and transitions into Lethality and other attack scaling.
UntappedCommon · Attack
Commons To Look For
Immediate damage that seeds Soul synergies.
UntappedCommon · Skill
Generically Good Commons
A serviceable Doom card when premium options are unavailable.
UntappedCommon · Attack
Commons To Look For
Can be necessary for Act 1 survival but usually falls off by Act 2.
Common · Attack
Commons To Look For
Retain is much stronger than it looks and helps assemble finicky Osty or expensive-card turns.
UntappedCommon · Attack
Generically Good Commons
Take early to solve multi-enemy combats; it may fall off later, but early survival matters more.
Common · Skill
Commons To Look For
One of the lower-priority commons.
UntappedUncommon · Attack
Generically Good Uncommons
Excellent at solving dangerous fights, especially in Act 1; sacrificing Osty is acceptable when it prevents a loss.
Uncommon · Skill
Generically Good Uncommons
The video discusses the reworked version as useful energy for playing another one or two cards, especially expensive attacks.
UntappedUncommon · Attack
A retained large attack; even viewed as retained block-equivalent utility, the Retain keyword makes it useful.
Uncommon · Power
Makes Osty attacks efficient and pairs especially well with Poke and Rattle; Caleb often prefers drawing Calcify before Rattle.
Uncommon · Skill
Uncommons To Look For
Effectively draw three later while enabling Soul synergies; awkward against a sleeping Log and Matriarch because the HP loss wakes it.
Uncommon · Skill
Generically Good Uncommons
Serviceable when better versions of its job do not appear.
UntappedUncommon · Power
The Doom output is usually too small; may be acceptable with Rend Flesh and Death's Door.
Uncommon · Power
Expensive cards can turn it into a complete block plan.
Uncommon · Attack
Technically buildable, but Caleb finds stronger things to do.
Uncommon · Skill
Generically Good Uncommons
Low fail-state cost because it blocks on its own, then becomes excellent with common Doom sources.
Uncommon · Skill
Uncommons To Look For
Caleb calls it busted: it solves multi-enemy fights while applying both Doom and Weak.
Uncommon · Attack
Generically Good Uncommons
Makes Weak and Vulnerable extremely effective, supporting both survival and fast damage scaling.
Uncommon · Skill
Generically Good Uncommons (upgraded)
With an upgrade it is efficient block plus energy smoothing and enables high-energy turns.
UntappedUncommon · Skill
Uncommons To Look For
Provides a large amount of Souls and supports draw.
UntappedUncommon · Skill
Generically Good Uncommons (upgraded)
The Retain upgrade is exceptional; it assembles exactly the block, attacks, energy, or Osty sequence needed and improves in big decks.
UntappedUncommon · Skill
Generically Good Uncommons
A strong answer to multi-hit attacks, with Ethereal synergy.
UntappedUncommon · Attack
Uncommons To Look For
Low deck-building cost because it draws, with high Osty upside; Caleb takes nearly every copy except in some Lethality-heavy decks.
UntappedUncommon · Power
Generically Good Uncommons
Extra energy is extremely strong and the Strength loss usually matters little; avoid overloading on normal attacks such as Veilpiercer.
UntappedUncommon · Power
Excellent damage after Soul generation is already established; do not draft the payoff before the enablers.
Uncommon · Attack
Generically Good Uncommons
A serviceable Vulnerable source when Putrefy or stronger options do not appear.
UntappedUncommon · Power
Uncommons To Look For
Immediately improves ordinary attacks and becomes a premier win condition with large attacks.
Uncommon · Skill
Generically Good Uncommons
Serviceable block when Death's Door or stronger block options do not appear.
UntappedUncommon · Skill
Can be a one-card damage plan in a small or looping deck and improves further with Doom support.
Uncommon · Power
Caleb considers it extraordinary repeatable draw; take it with roughly three additional Ethereal cards, especially in a big deck.
Uncommon · Skill
Uncommons To Look For
Immediate draw three and Ethereal means it disappears in fights where draw is unnecessary; Caleb calls it the strongest direct draw card.
Uncommon · Attack
Can hit hard in Ethereal builds, but its multi-hit Strength interaction makes Friendship sharply reduce its output.
Uncommon · Skill
Generically Good Uncommons
Weak plus Vulnerable both prevents damage and accelerates kills; the first copy is excellent.
UntappedUncommon · Attack
Strong with multiple Osty attacks and especially Calcify, but Caleb values Calcify more highly on its own.
Uncommon · Attack
Included for complete card-pool coverage; it does not appear on a captured slide and has no clear discussion in the transcript.
UntappedUncommon · Attack
Uncommons To Look For
Immediate damage plus an unusually large amount of Soul generation.
UntappedUncommon · Power
A solid block payoff once the deck reliably applies Doom.
Uncommon · Attack
Mostly worthwhile with Rattle, several Pokes, or an effect that duplicates/replays it; otherwise it only slightly improves decks already doing well.
Uncommon · Power
Uncommons To Look For
A premier and reliable win condition because Necrobinder has many debuffs; only delay it when immediate hard fights come before any enabler.
Uncommon · Skill
Retain makes it useful as stored block/Osty recovery for the turn it is needed.
Uncommon · Attack
Uncommons To Look For
The weakest of Caleb's very good early uncommons, but still fine; improves with expensive Ethereal cards such as Demesne.
UntappedRare · Attack
An excellent area-damage solve once enough Ethereal cards have reduced its cost.
Rare · Power
Rares To Look For
Powerful scaling that generates Ethereal cards, letting unwanted results exhaust instead of clogging the deck.
UntappedRare · Power
Generically Good Rares
A slow initial play, but the ongoing energy and draw scaling are worth it.
UntappedRare · Power
Turns established Soul generation into a free way to build and store block through Osty.
Rare · Skill
Extremely hard to enable; Caleb had not made it work and compares the payoff unfavorably with the setup required.
Rare · Skill
Generically Good Rares
Caleb nearly always takes it because it trivializes many Act 2 multi-enemy fights, especially upgraded.
Rare · Attack
Rares To Look For
Flexible retained damage that can one-shot enemies with enough energy or Lethality support.
UntappedRare · Attack
Generically Good Rares
A fun scaling meme in a small replay-heavy deck, but less reliable than stronger A10 damage plans.
UntappedRare · Attack
Generically Good Rares
Better in multiplayer and useful in ordinary multi-enemy fights, but most important bosses are single enemies.
UntappedRare · Power
Generically Good Rares
A generally good rare and block/Osty scaling option.
UntappedRare · Power
Generically Good Rares
A generically excellent rare Caleb is happy to take in almost every deck.
UntappedRare · Skill
Usually only attractive with Rend Flesh or enormous draw/Soul output.
Rare · Skill
Generically Good Rares
A broadly excellent rare that can anchor a big-Osty defensive plan.
Rare · Power
Effectively doubles attack progress by adding Doom, but draft it after confirming the deck actually attacks.
Rare · Skill
Generically Good Rares
A situational get-out-of-jail card that converts a large Osty into emergency block.
UntappedRare · Skill
Rares To Look For
Shrinks the deck, removes unwanted cards into Souls, generates draw, and enables Ethereal synergies.
Rare · Power
Included for complete current card-pool coverage; it does not appear on a captured slide and has no clear discussion in the transcript.
UntappedRare · Skill
Generically Good Rares
A generally good rare that is easy to take.
UntappedRare · Attack
Acceptable Soul-based scaling, though Caleb considers it a weaker version of Haunt.
Rare · Power
Turns an established Ethereal package into free block and combines especially well with Pagestorm.
Rare · Attack
Rares To Look For
One of Caleb's favorites; best obtained early so the deck and enchantments can be built around one-shotting with it.
UntappedRare · Attack
Generically Good Rares (early)
Excellent permanent scaling when acquired early, but Caleb is hesitant to take it after the Act 1 boss.
UntappedRare · Attack
A narrow and generally worse No Escape; funny combos exist with Lethality or Reaper Form, but Caleb rarely wants it.
Rare · Skill
Clunky and energy-hungry, but Replay can create powerful scaling or double key attacks and powers.
Rare · Skill
Generically Good Rares
A generally good block rare that Caleb is happy to take.
UntappedNo cards match those filters.