Showing all 80 cards

Afterlife

Common · Skill

A

Generically Good Commons

A generally useful Summon card.

Untapped

Blight Strike

Common · Attack

B

Commons To Look For

Best of the low commons and strong effective floor-one damage, but falls off in Act 2; take it when needed to survive.

  • Act 2 longevity: Dead by Act 2 / avoid when possible
Untapped

Defile

Common · Attack

A

Commons To Look For

Good immediate damage and an Ethereal enabler.

Untapped

Defy

Common · Skill

S

Commons To Look For

Caleb calls it one of the best block cards; it also enables Ethereal payoffs.

  • Block plan: Example core block card
Untapped

Drain Power

Common · Attack

A

Generically Good Commons

Efficient damage per energy plus useful upgrades.

Untapped

Fear

Common · Attack

A

Commons To Look For

Immediate damage, Vulnerable, and Ethereal synergy.

Untapped

Flatten

Common · Attack

Context

Mentioned as an Osty-attack payoff opened up by cards such as Poke and Snap; no captured general tier.

Untapped

Grave Warden

Common · Skill

A

Commons To Look For

Solves block while adding Soul support.

Untapped

Graveblast

Common · Attack

Context

Discard retrieval gets better in big decks and can recur the block or attack needed; no captured general tier.

Untapped

Invoke

Common · Skill

A

Commons To Look For

Roughly the lowest of the A-tier commons, but still a welcome pick.

Untapped

Negative Pulse

Common · Skill

S

Commons To Look For

Block plus Doom to all enemies solves early multi-enemy fights and transitions into Doom/debuff synergies.

  • Multi-enemy solve: Recommended
Untapped

Poke

Common · Attack

A

Commons To Look For

Overperforms because Necrobinder draws so many cards; becomes especially efficient with Calcify.

Untapped

Pull Aggro

Common · Skill

B+

Generically Good Commons

Serviceable block and Summon, though better cards often fill the same job.

Untapped

Reap

Common · Attack

S

Commons To Look For

Premium retained damage that stays relevant and transitions into Lethality and other attack scaling.

Untapped

Reave

Common · Attack

A

Commons To Look For

Immediate damage that seeds Soul synergies.

Untapped

Scourge

Common · Skill

B+

Generically Good Commons

A serviceable Doom card when premium options are unavailable.

Untapped

Sculpting Strike

Common · Attack

B

Commons To Look For

Can be necessary for Act 1 survival but usually falls off by Act 2.

  • Act 2 longevity: Dead by Act 2 / avoid when possible
Untapped

Snap

Common · Attack

A

Commons To Look For

Retain is much stronger than it looks and helps assemble finicky Osty or expensive-card turns.

Untapped

Sow

Common · Attack

S

Generically Good Commons

Take early to solve multi-enemy combats; it may fall off later, but early survival matters more.

  • Multi-enemy solve: Recommended early
Untapped

Wisp

Common · Skill

B

Commons To Look For

One of the lower-priority commons.

Untapped

Bone Shards

Uncommon · Attack

S

Generically Good Uncommons

Excellent at solving dangerous fights, especially in Act 1; sacrificing Osty is acceptable when it prevents a loss.

  • Multi-enemy solve: Recommended
Untapped

Borrowed Time

Uncommon · Skill

B+

Generically Good Uncommons

The video discusses the reworked version as useful energy for playing another one or two cards, especially expensive attacks.

Untapped

Bury

Uncommon · Attack

Context

A retained large attack; even viewed as retained block-equivalent utility, the Retain keyword makes it useful.

  • Payoff: A
Untapped

Calcify

Uncommon · Power

Context

Makes Osty attacks efficient and pairs especially well with Poke and Rattle; Caleb often prefers drawing Calcify before Rattle.

  • Payoff: A
  • Damage scaling: A
Untapped

Capture Spirit

Uncommon · Skill

S

Uncommons To Look For

Effectively draw three later while enabling Soul synergies; awkward against a sleeping Log and Matriarch because the HP loss wakes it.

  • Draw plan: S
Untapped

Cleanse

Uncommon · Skill

B

Generically Good Uncommons

Serviceable when better versions of its job do not appear.

Untapped

Countdown

Uncommon · Power

Context

The Doom output is usually too small; may be acceptable with Rend Flesh and Death's Door.

  • Overall: Very situational / avoid
Untapped

Danse Macabre

Uncommon · Power

Context

Expensive cards can turn it into a complete block plan.

  • Payoff: S
  • Block plan: Example core block card
Untapped

Death March

Uncommon · Attack

Context

Technically buildable, but Caleb finds stronger things to do.

  • Overall: Very situational / avoid
Untapped

Death's Door

Uncommon · Skill

A+

Generically Good Uncommons

Low fail-state cost because it blocks on its own, then becomes excellent with common Doom sources.

  • Block plan: Can nearly solve block by itself
Untapped

Deathbringer

Uncommon · Skill

S

Uncommons To Look For

Caleb calls it busted: it solves multi-enemy fights while applying both Doom and Weak.

  • Multi-enemy solve: Recommended
Untapped

Debilitate

Uncommon · Attack

S

Generically Good Uncommons

Makes Weak and Vulnerable extremely effective, supporting both survival and fast damage scaling.

  • Damage scaling: S
Untapped

Delay

Uncommon · Skill

S

Generically Good Uncommons (upgraded)

With an upgrade it is efficient block plus energy smoothing and enables high-energy turns.

Untapped

Dirge

Uncommon · Skill

A

Uncommons To Look For

Provides a large amount of Souls and supports draw.

Untapped

Dredge

Uncommon · Skill

S

Generically Good Uncommons (upgraded)

The Retain upgrade is exceptional; it assembles exactly the block, attacks, energy, or Osty sequence needed and improves in big decks.

Untapped

Enfeebling Touch

Uncommon · Skill

S

Generically Good Uncommons

A strong answer to multi-hit attacks, with Ethereal synergy.

Untapped

Fetch

Uncommon · Attack

S

Uncommons To Look For

Low deck-building cost because it draws, with high Osty upside; Caleb takes nearly every copy except in some Lethality-heavy decks.

Untapped

Friendship

Uncommon · Power

S

Generically Good Uncommons

Extra energy is extremely strong and the Strength loss usually matters little; avoid overloading on normal attacks such as Veilpiercer.

Untapped

Haunt

Uncommon · Power

Context

Excellent damage after Soul generation is already established; do not draft the payoff before the enablers.

  • Payoff: S
  • Damage scaling: A
Untapped

High Five

Uncommon · Attack

B

Generically Good Uncommons

A serviceable Vulnerable source when Putrefy or stronger options do not appear.

Untapped

Lethality

Uncommon · Power

S

Uncommons To Look For

Immediately improves ordinary attacks and becomes a premier win condition with large attacks.

  • Damage scaling: S
Untapped

Melancholy

Uncommon · Skill

B

Generically Good Uncommons

Serviceable block when Death's Door or stronger block options do not appear.

Untapped

No Escape

Uncommon · Skill

Context

Can be a one-card damage plan in a small or looping deck and improves further with Doom support.

  • Payoff: S
  • Damage scaling: A
Untapped

Pagestorm

Uncommon · Power

Context

Caleb considers it extraordinary repeatable draw; take it with roughly three additional Ethereal cards, especially in a big deck.

  • Payoff: S
  • Draw plan: S+
Untapped

Parse

Uncommon · Skill

A

Uncommons To Look For

Immediate draw three and Ethereal means it disappears in fights where draw is unnecessary; Caleb calls it the strongest direct draw card.

  • Draw plan: S
Untapped

Pull from Below

Uncommon · Attack

Context

Can hit hard in Ethereal builds, but its multi-hit Strength interaction makes Friendship sharply reduce its output.

  • Payoff: B
  • Damage scaling: B+
Untapped

Putrefy

Uncommon · Skill

S

Generically Good Uncommons

Weak plus Vulnerable both prevents damage and accelerates kills; the first copy is excellent.

Untapped

Rattle

Uncommon · Attack

Context

Strong with multiple Osty attacks and especially Calcify, but Caleb values Calcify more highly on its own.

  • Damage scaling: B+
Untapped

Right Hand Hand

Uncommon · Attack

Context

Included for complete card-pool coverage; it does not appear on a captured slide and has no clear discussion in the transcript.

Untapped

Severance

Uncommon · Attack

A

Uncommons To Look For

Immediate damage plus an unusually large amount of Soul generation.

Untapped

Shroud

Uncommon · Power

Context

A solid block payoff once the deck reliably applies Doom.

  • Payoff: A
Untapped

Sic 'Em

Uncommon · Attack

Context

Mostly worthwhile with Rattle, several Pokes, or an effect that duplicates/replays it; otherwise it only slightly improves decks already doing well.

  • Overall: Very situational / avoid
Untapped

Sleight of Flesh

Uncommon · Power

S

Uncommons To Look For

A premier and reliable win condition because Necrobinder has many debuffs; only delay it when immediate hard fights come before any enabler.

  • Damage scaling: S
Untapped

Spur

Uncommon · Skill

Context

Retain makes it useful as stored block/Osty recovery for the turn it is needed.

  • Payoff: A
Untapped

Veilpiercer

Uncommon · Attack

B+

Uncommons To Look For

The weakest of Caleb's very good early uncommons, but still fine; improves with expensive Ethereal cards such as Demesne.

Untapped

Banshee's Cry

Rare · Attack

Context

An excellent area-damage solve once enough Ethereal cards have reduced its cost.

  • Payoff: S
  • Multi-enemy solve: Recommended
Untapped

Call of the Void

Rare · Power

S

Rares To Look For

Powerful scaling that generates Ethereal cards, letting unwanted results exhaust instead of clogging the deck.

Untapped

Demesne

Rare · Power

S

Generically Good Rares

A slow initial play, but the ongoing energy and draw scaling are worth it.

Untapped

Devour Life

Rare · Power

Context

Turns established Soul generation into a free way to build and store block through Osty.

  • Payoff: A
Untapped

Eidolon

Rare · Skill

Context

Extremely hard to enable; Caleb had not made it work and compares the payoff unfavorably with the setup required.

  • Overall: Very situational / avoid
Untapped

End of Days

Rare · Skill

S

Generically Good Rares

Caleb nearly always takes it because it trivializes many Act 2 multi-enemy fights, especially upgraded.

  • Multi-enemy solve: Top recommendation
Untapped

Eradicate

Rare · Attack

A

Rares To Look For

Flexible retained damage that can one-shot enemies with enough energy or Lethality support.

Untapped

Hang

Rare · Attack

B

Generically Good Rares

A fun scaling meme in a small replay-heavy deck, but less reliable than stronger A10 damage plans.

Untapped

Misery

Rare · Attack

B

Generically Good Rares

Better in multiplayer and useful in ordinary multi-enemy fights, but most important bosses are single enemies.

Untapped

Necro Mastery

Rare · Power

A

Generically Good Rares

A generally good rare and block/Osty scaling option.

Untapped

Neurosurge

Rare · Power

S

Generically Good Rares

A generically excellent rare Caleb is happy to take in almost every deck.

Untapped

Oblivion

Rare · Skill

Context

Usually only attractive with Rend Flesh or enormous draw/Soul output.

  • Payoff: B
Untapped

Reanimate

Rare · Skill

S

Generically Good Rares

A broadly excellent rare that can anchor a big-Osty defensive plan.

  • Block plan: Example Osty block plan
Untapped

Reaper Form

Rare · Power

Context

Effectively doubles attack progress by adding Doom, but draft it after confirming the deck actually attacks.

  • Payoff: S
  • Damage scaling: S
Untapped

Sacrifice

Rare · Skill

B

Generically Good Rares

A situational get-out-of-jail card that converts a large Osty into emergency block.

Untapped

Seance

Rare · Skill

S

Rares To Look For

Shrinks the deck, removes unwanted cards into Souls, generates draw, and enables Ethereal synergies.

  • Draw plan: S
Untapped

Sentry Mode

Rare · Power

Context

Included for complete current card-pool coverage; it does not appear on a captured slide and has no clear discussion in the transcript.

Untapped

Shared Fate

Rare · Skill

A

Generically Good Rares

A generally good rare that is easy to take.

Untapped

Soul Storm

Rare · Attack

Context

Acceptable Soul-based scaling, though Caleb considers it a weaker version of Haunt.

  • Payoff: A
  • Damage scaling: B+
Untapped

Spirit of Ash

Rare · Power

Context

Turns an established Ethereal package into free block and combines especially well with Pagestorm.

  • Payoff: S
Untapped

Squeeze

Rare · Attack

S

Rares To Look For

One of Caleb's favorites; best obtained early so the deck and enchantments can be built around one-shotting with it.

Untapped

The Scythe

Rare · Attack

S

Generically Good Rares (early)

Excellent permanent scaling when acquired early, but Caleb is hesitant to take it after the Act 1 boss.

Untapped

Time's Up

Rare · Attack

Context

A narrow and generally worse No Escape; funny combos exist with Lethality or Reaper Form, but Caleb rarely wants it.

  • Payoff: B
  • Overall: Very situational / avoid
Untapped

Transfigure

Rare · Skill

Context

Clunky and energy-hungry, but Replay can create powerful scaling or double key attacks and powers.

  • Damage scaling: B+
Untapped

Undeath

Rare · Skill

A

Generically Good Rares

A generally good block rare that Caleb is happy to take.

Untapped