Guides Defect

Defect card rankings

Source-specific rankings, notes, and card-by-card video timestamps.

Showing all 82 cards

Echo Form

Rare · Power

Navegreed · 0.106.1 · 1:15 ↗

Universally strong (or just game winning enough in specific spots)

His strongest Defect card: universal boss scaling that needs no upgrade and is easy to support in the game's slower fights.

Untapped

Shatter

Rare · Attack

Navegreed · 0.106.1 · 4:22 ↗

Universally strong (or just game winning enough in specific spots)

The double-evoke buff makes this an exceptional payoff for Dark, Glass, and Lightning Orbs, often ending fights outright.

Untapped

Defragment

Rare · Power

Navegreed · 0.106.1 · 6:54 ↗

Universally strong (or just game winning enough in specific spots)

Permanent Focus is among the strongest scaling available, though the upgrade is important enough to create real campfire pressure.

Untapped

Glacier

Uncommon · Skill

Navegreed · 0.106.1 · 8:14 ↗

Universally strong (or just game winning enough in specific spots)

A nearly universal one-card block solution that efficiently fills Orb slots and remains reusable without an upgrade.

Untapped

Chill

Uncommon · Skill

Navegreed · 0.106.1 · 8:45 ↗

Universally strong (or just game winning enough in specific spots)

Premium front-loaded Frost that fits almost every deck and can solve dangerous multi-enemy openings by itself.

Untapped

Null

Uncommon · Attack

Navegreed · 0.106.1 · 10:01 ↗

Universally strong (or just game winning enough in specific spots)

An enormous damage-and-defense package: Weak buys time while its Dark Orb grows into a fight-ending payoff.

Untapped

Cold Snap

Common · Attack

Navegreed · 0.106.1 · 11:58 ↗

Universally strong (or just game winning enough in specific spots)

One of the easiest commons to take repeatedly; Frost is excellent early and it naturally enables Hailstorm.

Untapped

Darkness

Uncommon · Skill

Navegreed · 0.106.1 · 13:21 ↗

Universally strong (or just game winning enough in specific spots)

The built-in passive trigger makes Dark strategies accelerate quickly, especially alongside Null, Shadow Shield, and Shatter.

Untapped

Hailstorm

Uncommon · Power

Navegreed · 0.106.1 · 15:08 ↗

Universally strong (or just game winning enough in specific spots)

Defect's best damage Power: one Frost Orb turns it into consistent hallway and boss damage while the deck focuses on blocking.

Untapped

Ice Lance

Rare · Attack

Navegreed · 0.106.1 · 16:49 ↗

Universally strong (or just game winning enough in specific spots)

Effectively three Cold Snaps in one card, providing dense damage and Frost that scales well with Defect's burst energy.

Untapped

Compact

Uncommon · Skill

Navegreed · 0.106.1 · 18:28 ↗

Universally strong (or just game winning enough in specific spots)

An acceptable block card and Status enabler that rises to the top because it is a one-card Aeonglass solution.

Untapped

Subroutine

Uncommon · Power

Navegreed · 0.106.1 · 20:30 ↗

Universally strong (or just game winning enough in specific spots)

Defect's best energy engine, turning its naturally Power-heavy decks into smooth draw-and-energy engines after an important upgrade.

Untapped

Machine Learning

Rare · Power

Navegreed · 0.106.1 · 21:54 ↗

Universally strong (or just game winning enough in specific spots)

Reliable passive draw that supports temporary Focus decks and is slow enough to pay off in every current boss fight.

Untapped

Trash to Treasure

Rare · Power

Navegreed · 0.106.1 · 23:53 ↗

Universally strong (or just game winning enough in specific spots)

A run-winning build-around: once upgraded to Innate, every created Status produces substantial random Orb output.

Untapped

Genetic Algorithm

Rare · Skill

Navegreed · 0.106.1 · 26:19 ↗

Universally strong (or just game winning enough in specific spots)

It grows into an Apparition-sized block surprisingly quickly and becomes a dependable answer to a dangerous turn.

Untapped

Boot Sequence

Uncommon · Skill

Navegreed · 0.106.1 · 27:37 ↗

Universally strong (or just game winning enough in specific spots)

Excellent turn-one protection that saves HP without bloating later draws, with few current fights punishing its Innate timing.

Untapped

Buffer

Rare · Power

Navegreed · 0.106.1 · 28:31 ↗

Universally strong (or just game winning enough in specific spots)

Stops several game-defining large hits and is generically strong enough that even its upgrade can justify Defect's scarce campfire time.

Untapped

Overclock

Uncommon · Skill

Navegreed · 0.106.1 · 30:10 ↗

Usually good but some decks avoid them

Exceptional draw with extensive Status synergies, but actively awkward in slow, compact Frost decks that repeatedly reshuffle.

Untapped

Coolheaded

Common · Skill

Navegreed · 0.106.1 · 32:14 ↗

Usually good but some decks avoid them

Wonderful Frost and draw for many engines, but inefficient in fast Status decks and less dense than Defect's premium Frost cards.

Untapped

Coolant

Rare · Power

Navegreed · 0.106.1 · 33:41 ↗

Usually good but some decks avoid them

Excellent passive block in slower multi-Orb decks, but effectively does nothing when a fast engine intends to win immediately.

Untapped

Synchronize

Uncommon · Skill

Navegreed · 0.106.1 · 35:37 ↗

Usually good but some decks avoid them

The best temporary Focus card and outstanding when that plan matters, but some established engines avoid temporary Focus entirely.

Untapped

Shadow Shield

Uncommon · Skill

Navegreed · 0.106.1 · 37:27 ↗

Usually good but some decks avoid them

A strong early block-and-Dark package that becomes unnecessary once a deck has already solved both damage and defense.

Untapped

Modded

Rare · Skill

Navegreed · 0.106.1 · 39:47 ↗

Usually good but some decks avoid them

Excellent when extra Orb slots matter; otherwise its repeated, increasingly expensive redraw becomes a meaningful liability.

Untapped

Supercritical

Rare · Skill

Navegreed · 0.106.1 · 44:02 ↗

Usually good but some decks avoid them

Defect's strongest burst-energy option after Subroutine, provided the deck has enough draw and retrieval to spend it productively.

Untapped

Hologram

Common · Skill

Navegreed · 0.106.1 · 49:22 ↗

Usually good but some decks avoid them

A powerful engine and combo enabler, though early draw order and its important Exhaust-removing upgrade can be awkward.

Untapped

Fight Through

Uncommon · Skill

Navegreed · 0.106.1 · 51:01 ↗

Usually good but some decks avoid them

Dense block with enormous Status payoff potential, especially for Flak Cannon, Trash to Treasure, or Compact plus Iteration.

Untapped

Hotfix

Common · Skill

Navegreed · 0.106.1 · 52:44 ↗

Usually good but some decks avoid them

Strong temporary Focus when upgraded or supported by abundant draw, but a dead card in decks that do not need that scaling.

Untapped

Flak Cannon

Rare · Attack

Navegreed · 0.106.1 · 55:59 ↗

Usually good but some decks avoid them

A less consistent Status payoff than Trash to Treasure, but its ability to trivialize Aeonglass makes it highly valuable on this patch.

Untapped

Focused Strike

Common · Attack

Navegreed · 0.106.1 · 54:01 ↗

Usually good but some decks avoid them

A strong early damage common that opens temporary-Focus lines, especially after its high-value upgrade or with Strike Dummy.

Untapped

Loop

Uncommon · Power

Navegreed · 0.106.1 · 58:16 ↗

Usually good but some decks avoid them

Permanent Focus is rarer, but Dark Orbs are powerful enough that repeating the rightmost Orb still provides excellent scaling.

Untapped

Capacitor

Uncommon · Power

Navegreed · 0.106.1 · 59:45 ↗

Usually good but some decks avoid them

A strong Barrage and multi-Orb enabler that naturally fits Subroutine decks, but some fast or Status-heavy decks ignore Orb slots.

Untapped

Compile Driver

Common · Attack

Navegreed · 0.106.1 · 61:48 ↗

Usually good but some decks avoid them

Common, efficient draw that fits most engines and becomes especially productive when multiple Orb types are present.

Untapped

Rocket Punch

Uncommon · Attack

Navegreed · 0.106.1 · 60:46 ↗

Usually good but some decks avoid them

The until-played cost reduction makes this reliable free damage in any deck creating Status cards, especially when upgraded.

Untapped

Go for the Eyes

Common · Attack

Navegreed · 0.106.1 · 64:27 ↗

In between tiers above and below

Weak remains excellent, but Null outclasses it and its low-density output can fall off quickly or miss enemy attack turns.

Untapped

All for One

Rare · Attack

Navegreed · 0.106.1 · 67:34 ↗

In between tiers above and below

Better supported than before by Boost Away, TURBO, Overclock, Chill+, and Hotfix, though it still needs the right zero-cost pool.

Untapped

Glasswork

Uncommon · Skill

Navegreed · 0.106.1 · 79:29 ↗

In between tiers above and below

A solid early block-and-AoE card that adds Glass for Compile Driver and Coolant, but lacks the ceiling of premium options.

Untapped

FTL

Uncommon · Attack

Navegreed · 0.106.1 · 77:33 ↗

In between tiers above and below

Usually free output, but card-count relics, Aeonglass, and occasional draw-condition failures keep it from being an automatic addition.

Untapped

Quadcast

Ancient · Skill

Navegreed · 0.106.1 · 80:22 ↗

In between tiers above and below

An exceptional Dark Orb payoff in the decks built for it, but usually inferior to other Ancient choices without Dark support.

Untapped

Creative AI

Rare · Power

Navegreed · 0.106.1 · 75:08 ↗

More niche but strong in the right spot

Random Powers are unreliable, but Subroutine can turn Creative AI into a bizarre and genuinely strong energy-and-scaling engine.

Untapped

Signal Boost

Rare · Skill

Navegreed · 0.106.1 · 84:17 ↗

More niche but strong in the right spot

Extremely strong with a worthwhile scaling Power, but both its target requirement and valuable upgrade make it situational.

Untapped

Sunder

Uncommon · Attack

Navegreed · 0.106.1 · 86:34 ↗

More niche but strong in the right spot

A strong early fight and AoE solution that does not contribute to Defect's late-game engine and is punished by more matchups.

Untapped

Reboot

Rare · Skill

Navegreed · 0.106.1 · 91:48 ↗

More niche but strong in the right spot

Free draw with growing downsides from curses, large opening hands, and slower fights where reshuffling early is undesirable.

Untapped

Thunder

Uncommon · Power

Navegreed · 0.106.1 · 90:22 ↗

More niche but strong in the right spot

Substantial damage with repeated Lightning evokes, but those payoffs usually require other niche Lightning cards first.

Untapped

Synthesis

Uncommon · Attack

Navegreed · 0.106.1 · 91:11 ↗

More niche but strong in the right spot

The buff makes it acceptable early damage with occasional free-Power upside, though Navegreed remains uncertain about it.

Untapped

Adaptive Strike

Rare · Attack

Navegreed · 0.106.1 · 92:59 ↗

Requires specific situation to perform well

An early damage solution trapped in the Rare pool; it arrives too late and cannot solve meaningful late-game damage.

Untapped

Ball Lightning

Common · Attack

Navegreed · 0.106.1 · 93:43 ↗

Requires specific situation to perform well

Perfectly serviceable early damage, but comprehensively outclassed by Defect's unfairer common and uncommon options.

Untapped

Gunk Up

Common · Attack

Navegreed · 0.106.1 · 95:10 ↗

Requires specific situation to perform well

Usually a worse Barrage that adds a Slimed, though multi-hit enchantment scaling can justify an emergency early copy.

Untapped

Sweeping Beam

Common · Attack

Navegreed · 0.106.1 · 102:42 ↗

Requires specific situation to perform well

A fair common AoE fallback when the deck must solve multi-enemy fights before finding stronger uncommon options.

Untapped

Feral

Uncommon · Power

Navegreed · 0.106.1 · 96:40 ↗

Requires specific situation to perform well

Can become a full damage solution with Claw or other zero-cost attacks, but badly wants an upgrade and existing support.

Untapped

Uproar

Common · Attack

Navegreed · 0.106.1 · 97:37 ↗

Requires specific situation to perform well

Acceptable multi-hit damage whose random replay becomes worthwhile only after removing Strikes or assembling unusual support.

Untapped

Tesla Coil

Uncommon · Attack

Navegreed · 0.106.1 · 101:37 ↗

Requires specific situation to perform well

The upgraded card deals real damage, but spending a scarce Defect upgrade on an Attack requires a narrow situation.

Untapped

Claw

Common · Attack

Snakebite_Enjoyer

Universally strong (or just game winning enough in specific spots)

Best Defect card for every deck

Untapped