Guides Necrobinder

Necrobinder card rankings

Source-specific rankings, notes, and card-by-card video timestamps.

Showing all 84 cards

Afterlife

Common · Skill

Better than his previous rating: effectively an improved Bodyguard that starts the summon/Spur/Unleash engine and is good enough for Overgrowth.

Efficient scaling because Summon represents stored block and future Unleash damage, then Exhaust keeps later cycles clean.

Untapped

Banshee's Cry

Rare · Attack

A solid payoff when the deck naturally has many Ethereal cards; that package is common enough to make the card a lower-end consistent performer.

A huge AoE and scaling payoff whose setup is easy because Necrobinder already wants many excellent Ethereal cards.

Untapped

Bone Shards

Uncommon · Attack

An overstated 9/9 or upgraded 12/12 area attack/block card and one of the best ways to survive Overgrowth, comparable there to Deathbringer.

An overstated early-game damage-and-block card whose upgrade carries difficult fights even if played only once.

Untapped

Borrowed Time

Uncommon · Skill

Powerful only when the deck can exploit the burst energy, particularly with Eradicate, Dirge, or another X-cost payoff; awkward with Soul spam.

Premium burst energy when the deck can spend it on expensive cards; exceptional with Danse Macabre and X-cost cards.

Untapped

Calcify

Uncommon · Power

An easier early speculation than Sleight of Flesh and a strong payoff for Poke/Fetch/Flatten/Sic ’Em/Rattle packages; its damage matters more on this patch.

A legitimate early damage engine once even a small package of Fetch, Poke, or other Osty attacks exists.

Untapped

Call of the Void

Rare · Power

Universally flexible scaling: generated cards can be played when useful or allowed to Ethereal away, so it fits even relatively small decks.

A one-card engine for options, Ethereal synergies, block, and damage whose bad generations never clog the deck.

Untapped

Capture Spirit

Uncommon · Skill

Still the premium loop enabler, though Prism and Aeonglass punish its Soul/skill spam; draft it more carefully and ensure the deck can convert the draw into fast damage.

The best Soul generator and one of Necrobinder's best draw tools because the delayed Souls cost no energy on the setup turn.

Untapped

Countdown

Uncommon · Power

A respectable but slow damage power that generally needs Sleight of Flesh, Time’s Up, or another multiplier to matter against Aeonglass.

Passive damage lets Necrobinder block while making progress and can anchor Doom synergies without clogging later cycles.

Untapped

Danse Macabre

Uncommon · Power

Navegreed · 0.107.0 · 43:15 ↗

Useful often but can be bad

Can produce excessive block with enough expensive cards, but block powers have less room and it does not directly solve the patch's main damage problems.

A premium block engine, especially with Borrowed Time and the character's many expensive cards.

Untapped

Death March

Uncommon · Attack

Still bottom-adjacent despite a major buff; may deserve situational status as a damage payoff in Soul/draw-heavy decks with no other solution.

Improved after its buff but still requires too much draw support to rise above a middling situational attack.

Untapped

Death's Door

Uncommon · Skill

Navegreed · 0.107.0 · 43:59 ↗

Useful often but can be bad

Extremely strong when Doom is applied consistently and poor otherwise; exactly the kind of card that is often useful but can be bad.

Efficient scaling block when Doom can trigger it consistently; its six-block floor is poor without that support.

Untapped

Deathbringer

Uncommon · Skill

His top placement: a very high-priority early pick that solves many Overgrowth and multi-enemy fights, performs into Phantom, and still strips Aeonglass artifacts late.

Huge AoE progress, Weak, and artifact stripping make it excellent from early multi-enemy fights through Aeonglass.

Untapped

Defy

Common · Skill

Still an overstated premium common and often a three- or four-copy card; smooths decks, answers multi-hit turns, and supplies Ethereal synergy.

A common that can effectively block enormous amounts through Weak while stripping artifact and enabling Ethereal payoffs.

Untapped

Devour Life

Rare · Power

Navegreed · 0.107.0 · 46:06 ↗

Useful often but can be bad

The defensive Soul payoff: useful in Soul-heavy decks and can indirectly become damage through a large Unleash, but blank without Souls.

An upgrade-hungry Soul payoff made less attractive by Aeonglass and current Soul-heavy deck weaknesses.

Untapped

Dirge

Uncommon · Skill

Navegreed · 0.107.0 · 44:43 ↗

Useful often but can be bad

Powerful Soul and summon generation, but scary into Prism and Aeonglass and weak at solving Overgrowth; requires enough payoff and energy.

A dense X-cost block-and-delayed-draw card that scales Osty, converts excess energy, and sets up the following turn.

Untapped

Drain Power

Common · Attack

One of several damage commons acceptable specifically to survive Overgrowth; its random upgrades give it more upside than the bottom-band attacks.

A desperation Act 1 scaling tool; useful when upgrades can rescue a weak deck, but almost never wanted later.

Untapped

Eidolon

Rare · Skill

Generally poor, but exhausting a hand full of Withers can rescue certain Soul-loop decks against Aeonglass; the Intangible clause is usually secondary.

A desperate but real Aeonglass answer that exhausts Withers; its Intangible condition is secondary and the upgrade matters.

Untapped

End of Days

Rare · Skill

A strong area solve with an excellent upgrade that bypasses Doom's delay, handles troublesome multi-enemy fights, and strips an Aeonglass artifact.

A strong early snowball and multi-enemy solve that falls off against bosses compared with Deathbringer.

Untapped

Enfeebling Touch

Uncommon · Skill

Premium block against multi-hits, useful artifact strip for Aeonglass, and an Ethereal enabler; he sees no reason to place it below the top band.

Best-in-class front-loaded block that remains relevant late, strips artifact, and supports Ethereal synergies.

Untapped

Eradicate

Rare · Attack

Grouped with Reaper Form and Squeeze as a premium rare that supplies the fast, concentrated damage now required by Prism and Aeonglass.

Retain plus X-cost burst makes it an excellent early and boss damage solve, especially with Lethality or energy bursts.

Untapped

Fetch

Uncommon · Attack

Essentially free cycling and probably the best non-starter Osty attack; multiple copies scale Calcify and Squeeze, though unscaled card spam can be punished.

Usually free damage and draw with useful clone and Calcify interactions; it enters most decks despite an Aeonglass weakness.

Untapped

Flatten

Common · Attack

Acceptable Overgrowth damage and an Osty-package payoff; stronger with Sic ’Em, Poke, Calcify, and Dredge than as a generic attack.

Its zero-cost condition is unreliable and can conflict with blocking; mostly a transform or desperate early damage pickup.

Untapped

Forbidden Grimoire

Ancient · Power

Potentially run-winning when obtained around Act 2 because repeated permanent removes let Necrobinder curate a nearly perfect deck; Replay can multiply the effect.

Not covered in this reward-card tier list.

Untapped

Haunt

Uncommon · Power

Navegreed · 0.107.0 · 45:39 ↗

Useful often but can be bad

The critical offensive payoff for Soul-heavy decks facing Aeonglass; such decks may want many copies, but it is blank without Soul generation.

A worthwhile damage payoff once Capture Spirit, Dirge, or comparable Soul generation already exists; do not speculate on it.

Untapped

High Five

Uncommon · Attack

Navegreed · 0.107.0 · 42:32 ↗

Useful often but can be bad

A much-improved Overgrowth area option that also supplies artifact strip, Vulnerable, and Squeeze support; useful but not universally safe.

Improved by two turns of AoE Vulnerable and current Osty-attack synergies; a reasonable early damage bridge, not a premium card.

Untapped

Melancholy

Uncommon · Skill

A useful Overgrowth block card whose cost improves as Osty or enemies die, reversing some of the usual downward spiral when Osty cannot be maintained.

Situational but powerful with Osty deaths, Bone Shards, or cost support; it can rescue a run that is below curve.

Untapped

Necro Mastery

Rare · Power

Navegreed · 0.107.0 · 48:27 ↗

Useful often but can be bad

Mostly an early area-damage card for Phantom, Deca Millipede, and Frog Parasite; useful with a large Osty but seen too rarely to solve Act 1 consistently.

An underpowered rare that needs a large Osty and is mainly considered as emergency multi-enemy damage.

Untapped

Negative Pulse

Common · Skill

Navegreed · 0.107.0 · 50:10 ↗

Useful often but can be bad

Solves several multi-enemy and Doom-sensitive fights and strips Aeonglass artifact, but is poor into Infested Prism and not universally wanted.

A solid common AoE answer with Doom synergies, though its block is less impressive than it first appears.

Untapped

Neurosurge

Rare · Power

Enormous immediate energy and draw with a manageable downside that can enable Death's Door and Shroud; faster damage plans make it even better on this patch.

Extremely powerful acceleration; the self-Doom is usually irrelevant or beneficial unless the fight runs long.

Untapped

Pagestorm

Uncommon · Power

Usually reliable draw consistency in decks that naturally collect strong Ethereal cards; especially attractive when already upgraded.

The preferred passive draw engine: it rewards naturally good Ethereal cards and even turns enemy Dazed into draw.

Untapped

Parse

Uncommon · Skill

Navegreed · 0.107.0 · 68:12 ↗

Just kinda don't use these

Among his least-valued Ethereal cards: requires abundant early energy and its skill/card-spam pattern is poorly positioned into Prism and Aeonglass.

Active draw is awkward on an energy-starved character; Capture Spirit and passive engines are generally preferable.

Untapped

Poke

Common · Attack

A premium Overgrowth damage common because zero-cost damage lets Necrobinder attack without sacrificing the block needed to preserve Osty; also opens Osty synergies.

A low-impact early attack that becomes acceptable with Calcify, Sic 'Em, or other Osty-attack support.

Untapped

Protector

Ancient · Attack

Specific but good in decks that build and preserve a large Osty, providing zero-cost finishing damage when ordinary Unleash scaling has been weakened by damage to Osty.

Not covered in this reward-card tier list.

Untapped

Pull Aggro

Common · Skill

A solid two-cost defensive pick that is sometimes necessary in Overgrowth; learning when to take and upgrade it is matchup-dependent.

A middle-of-the-road block and Summon card that improves with two-cost synergies but needs help to enable overblocking.

Untapped

Pull from Below

Uncommon · Attack

A real Ethereal damage payoff and possible Aeonglass one-shot, but slow and severely weakened by Friendship's Strength loss.

A conditional but credible late-game damage solve because Ethereal volume is common and Call of the Void scales it rapidly.

Untapped

Putrefy

Uncommon · Skill

Very powerful debuff application and artifact strip. Often worth multiple upgraded copies, though it is not itself a complete game-winning package.

Weak and Vulnerable together are an extremely efficient block, artifact-strip, and damage package.

Untapped

Rattle

Uncommon · Attack

Can deal spectacular damage in a complete Osty/Calcify/Sic ’Em package, but is much less generically useful than Fetch, Poke, or Snap.

Needs a critical mass of Osty attacks that the deck rarely wants to draft, making it mostly a transform-driven payoff.

Untapped

Reanimate

Rare · Skill

A dense summon that can stabilize a fight by itself and remains good into Prism, but premium damage rares have become more urgent reward competitors.

Summon 20 is durable block and future damage at once, making it a major big-Osty enabler and excellent duplication target.

Untapped

Sacrifice

Rare · Skill

A surprisingly overstated retained emergency block card, especially upgraded; adds defensive consistency and can block enormous amounts from a developed Osty.

Rarely has the large, damaged Osty needed for a worthwhile conversion, so it is picked infrequently.

Untapped

Seance

Rare · Skill

Fell sharply after becoming one-cost. Good when upgraded and supported by Pagestorm or Soul payoffs, but slow into Aeonglass and poor into Prism.

Slow, upgrade-dependent exhaust whose former role has fallen off; occasionally helps in long status-heavy fights.

Untapped

Sentry Mode

Rare · Power

An unusually dense synergy card: Ethereal, Power, and repeated Osty attacks support Spirit of Ash, Banshee's Cry, Calcify, Sic ’Em, Rattle, and Squeeze.

A dense one-card damage solution that lets later turns focus entirely on block, especially useful when found early.

Untapped

Shared Fate

Rare · Skill

Raised by Prism and Aeonglass: Strength reduction stabilizes Prism while cheap debuff/artifact stripping supports Sleight of Flesh and the Glass fight.

Free permanent Strength reduction solves dangerous multi-attacks and lets the deck spend energy on output.

Untapped

Sleight of Flesh

Uncommon · Power

Immense payoff in debuff-heavy decks and more important under current damage pressure, but risky to speculate on before the debuffs exist because it costs two.

One of Necrobinder's best scaling cards, turning the class's numerous multi-debuff block cards directly into damage.

Untapped

Spirit of Ash

Rare · Power

One of the easier block powers to add when the deck already contains Ethereal cards, though block powers have less deck space under the patch's damage pressure.

A powerful Ethereal block engine that is easy to support with premium cards such as Defy and Call of the Void.

Untapped

Spur

Uncommon · Skill

Navegreed · 0.107.0 · 49:20 ↗

Useful often but can be bad

Excellent retained maintenance for a large Osty and the Unleash plan; weak if the deck cannot keep Osty alive in the first place.

An overstated retained Summon when Osty can receive the full heal; its value drops sharply without enough Osty HP.

Untapped

Time's Up

Rare · Attack

A generally bad attack that can still become a concentrated kill condition with enough Doom, an upgrade, and Lethality when premium damage rares never appear.

A situational but important Aeonglass and boss solve, particularly explosive with Reaper Form, Lethality, or replay.

Untapped

Transfigure

Rare · Skill

A hard-to-evaluate but potentially strong Replay effect; the extra cost can even help Ivory Tile, but the required pieces make it situational.

Replay can solve long-fight output by duplicating a key block or damage card, though it is not an automatic early pick.

Untapped

Undeath

Rare · Skill

Excellent recursive block that is welcome at almost any point; it sits below the top only because rare-card rewards can contain more urgent damage solutions.

Excellent zero-cost setup protection that buys time for Powers, though it can bloat decks built to loop one key card.

Untapped