Showing all 84 cards

Afterlife

Common · Skill

Generically Good Commons

A generally useful Summon card.

Navegreed · 33:10 ↗

Consistent performers

Better than his previous rating: effectively an improved Bodyguard that starts the summon/Spur/Unleash engine and is good enough for Overgrowth.

Untapped

Banshee's Cry

Rare · Attack

Caleb ↗

Context

An excellent area-damage solve once enough Ethereal cards have reduced its cost.

  • Payoff: S
  • Multi-enemy solve: Recommended

Navegreed · 28:37 ↗

Consistent performers

A solid payoff when the deck naturally has many Ethereal cards; that package is common enough to make the card a lower-end consistent performer.

Untapped

Blight Strike

Common · Attack

Commons To Look For

Best of the low commons and strong effective floor-one damage, but falls off in Act 2; take it when needed to survive.

  • Act 2 longevity: Dead by Act 2 / avoid when possible

Navegreed · 67:35 ↗

Just kinda don't use these

A weak Overgrowth fallback whose Doom upside is not enough; take only when desperately short on damage.

Untapped

Bodyguard

Basic · Skill

Caleb ↗

Unranked

Caleb describes Bodyguard as a generically good card and is comfortable with a second copy, but gives it no captured general tier.

Navegreed · 17:29 ↗

The Necro Cards

A game-defining starter and high-priority upgrade. Together with Unleash it provides a long-term Osty scaling plan while remaining excellent early.

Untapped

Bone Shards

Uncommon · Attack

Generically Good Uncommons

Excellent at solving dangerous fights, especially in Act 1; sacrificing Osty is acceptable when it prevents a loss.

  • Multi-enemy solve: Recommended

Navegreed · 26:08 ↗

Consistent performers

An overstated 9/9 or upgraded 12/12 area attack/block card and one of the best ways to survive Overgrowth, comparable there to Deathbringer.

Untapped

Borrowed Time

Uncommon · Skill

Generically Good Uncommons

The video discusses the reworked version as useful energy for playing another one or two cards, especially expensive attacks.

Powerful only when the deck can exploit the burst energy, particularly with Eradicate, Dirge, or another X-cost payoff; awkward with Soul spam.

Untapped

Bury

Uncommon · Attack

Caleb ↗

Context

A retained large attack; even viewed as retained block-equivalent utility, the Retain keyword makes it useful.

  • Payoff: A

Navegreed · 69:03 ↗

Just kinda don't use these

Four energy is usually too punishing. Snecko Eye can enable it, but speculative copies more often make the deck worse.

Untapped

Calcify

Uncommon · Power

Caleb ↗

Context

Makes Osty attacks efficient and pairs especially well with Poke and Rattle; Caleb often prefers drawing Calcify before Rattle.

  • Payoff: A
  • Damage scaling: A

Navegreed · 22:32 ↗

Consistent performers

An easier early speculation than Sleight of Flesh and a strong payoff for Poke/Fetch/Flatten/Sic ’Em/Rattle packages; its damage matters more on this patch.

Untapped

Call of the Void

Rare · Power

Rares To Look For

Powerful scaling that generates Ethereal cards, letting unwanted results exhaust instead of clogging the deck.

Navegreed · 10:09 ↗

The Necro Cards

Universally flexible scaling: generated cards can be played when useful or allowed to Ethereal away, so it fits even relatively small decks.

Untapped

Capture Spirit

Uncommon · Skill

Uncommons To Look For

Effectively draw three later while enabling Soul synergies; awkward against a sleeping Log and Matriarch because the HP loss wakes it.

  • Draw plan: S

Navegreed · 14:59 ↗

The Necro Cards

Still the premium loop enabler, though Prism and Aeonglass punish its Soul/skill spam; draft it more carefully and ensure the deck can convert the draw into fast damage.

Untapped

Cleanse

Uncommon · Skill

Generically Good Uncommons

Serviceable when better versions of its job do not appear.

Mainly useful against Beckons and Soulfish, with niche exhaust-loop applications; too slow for generic looping plans.

Untapped

Countdown

Uncommon · Power

Caleb ↗

Context

The Doom output is usually too small; may be acceptable with Rend Flesh and Death's Door.

  • Overall: Very situational / avoid

A respectable but slow damage power that generally needs Sleight of Flesh, Time’s Up, or another multiplier to matter against Aeonglass.

Untapped

Danse Macabre

Uncommon · Power

Caleb ↗

Context

Expensive cards can turn it into a complete block plan.

  • Payoff: S
  • Block plan: Example core block card

Navegreed · 43:15 ↗

Useful often but can be bad

Can produce excessive block with enough expensive cards, but block powers have less room and it does not directly solve the patch's main damage problems.

Untapped

Death March

Uncommon · Attack

Caleb ↗

Context

Technically buildable, but Caleb finds stronger things to do.

  • Overall: Very situational / avoid

Still bottom-adjacent despite a major buff; may deserve situational status as a damage payoff in Soul/draw-heavy decks with no other solution.

Untapped

Death's Door

Uncommon · Skill

Generically Good Uncommons

Low fail-state cost because it blocks on its own, then becomes excellent with common Doom sources.

  • Block plan: Can nearly solve block by itself

Navegreed · 43:59 ↗

Useful often but can be bad

Extremely strong when Doom is applied consistently and poor otherwise; exactly the kind of card that is often useful but can be bad.

Untapped

Deathbringer

Uncommon · Skill

Uncommons To Look For

Caleb calls it busted: it solves multi-enemy fights while applying both Doom and Weak.

  • Multi-enemy solve: Recommended

Navegreed · 1:18 ↗

The Necro Cards

His top placement: a very high-priority early pick that solves many Overgrowth and multi-enemy fights, performs into Phantom, and still strips Aeonglass artifacts late.

Untapped

Debilitate

Uncommon · Attack

Generically Good Uncommons

Makes Weak and Vulnerable extremely effective, supporting both survival and fast damage scaling.

  • Damage scaling: S

Navegreed · 27:25 ↗

Consistent performers

Strong damage plus amplified Weak/Vulnerable and valuable artifact strip, even after its duration nerf.

Untapped

Defile

Common · Attack

Commons To Look For

Good immediate damage and an Ethereal enabler.

Enough immediate damage to be an acceptable Overgrowth common, unlike the weaker bottom-band attacks.

Untapped

Defy

Common · Skill

Commons To Look For

Caleb calls it one of the best block cards; it also enables Ethereal payoffs.

  • Block plan: Example core block card

Navegreed · 7:22 ↗

The Necro Cards

Still an overstated premium common and often a three- or four-copy card; smooths decks, answers multi-hit turns, and supplies Ethereal synergy.

Untapped

Delay

Uncommon · Skill

Generically Good Uncommons (upgraded)

With an upgrade it is efficient block plus energy smoothing and enables high-energy turns.

Navegreed · 11:11 ↗

The Necro Cards

His best block uncommon and a high-priority upgrade; one or two copies support compact loops and pay their energy back.

Untapped

Demesne

Rare · Power

Generically Good Rares

A slow initial play, but the ongoing energy and draw scaling are worth it.

Navegreed · 9:08 ↗

The Necro Cards

Grouped with Friendship as premier recurring energy scaling; its awkward Ethereal play window is usually worth accepting.

Untapped

Devour Life

Rare · Power

Caleb ↗

Context

Turns established Soul generation into a free way to build and store block through Osty.

  • Payoff: A

Navegreed · 46:06 ↗

Useful often but can be bad

The defensive Soul payoff: useful in Soul-heavy decks and can indirectly become damage through a large Unleash, but blank without Souls.

Untapped

Dirge

Uncommon · Skill

Uncommons To Look For

Provides a large amount of Souls and supports draw.

Navegreed · 44:43 ↗

Useful often but can be bad

Powerful Soul and summon generation, but scary into Prism and Aeonglass and weak at solving Overgrowth; requires enough payoff and energy.

Untapped

Drain Power

Common · Attack

Generically Good Commons

Efficient damage per energy plus useful upgrades.

One of several damage commons acceptable specifically to survive Overgrowth; its random upgrades give it more upside than the bottom-band attacks.

Untapped

Dredge

Uncommon · Skill

Generically Good Uncommons (upgraded)

The Retain upgrade is exceptional; it assembles exactly the block, attacks, energy, or Osty sequence needed and improves in big decks.

A key assembler for the Sic ’Em/Flatten/Poke/Calcify Osty-attack package, but much less important outside that specific combo.

Untapped

Eidolon

Rare · Skill

Caleb ↗

Context

Extremely hard to enable; Caleb had not made it work and compares the payoff unfavorably with the setup required.

  • Overall: Very situational / avoid

Generally poor, but exhausting a hand full of Withers can rescue certain Soul-loop decks against Aeonglass; the Intangible clause is usually secondary.

Untapped

End of Days

Rare · Skill

Generically Good Rares

Caleb nearly always takes it because it trivializes many Act 2 multi-enemy fights, especially upgraded.

  • Multi-enemy solve: Top recommendation

Navegreed · 29:21 ↗

Consistent performers

A strong area solve with an excellent upgrade that bypasses Doom's delay, handles troublesome multi-enemy fights, and strips an Aeonglass artifact.

Untapped

Enfeebling Touch

Uncommon · Skill

Generically Good Uncommons

A strong answer to multi-hit attacks, with Ethereal synergy.

Navegreed · 14:17 ↗

The Necro Cards

Premium block against multi-hits, useful artifact strip for Aeonglass, and an Ethereal enabler; he sees no reason to place it below the top band.

Untapped

Eradicate

Rare · Attack

Rares To Look For

Flexible retained damage that can one-shot enemies with enough energy or Lethality support.

Navegreed · 18:56 ↗

Consistent performers

Grouped with Reaper Form and Squeeze as a premium rare that supplies the fast, concentrated damage now required by Prism and Aeonglass.

Untapped

Fear

Common · Attack

Commons To Look For

Immediate damage, Vulnerable, and Ethereal synergy.

Navegreed · 68:01 ↗

Just kinda don't use these

Too weak without an upgrade and only acceptable upgraded when damage is desperately needed.

Untapped

Fetch

Uncommon · Attack

Uncommons To Look For

Low deck-building cost because it draws, with high Osty upside; Caleb takes nearly every copy except in some Lethality-heavy decks.

Navegreed · 31:14 ↗

Consistent performers

Essentially free cycling and probably the best non-starter Osty attack; multiple copies scale Calcify and Squeeze, though unscaled card spam can be punished.

Untapped

Flatten

Common · Attack

Caleb ↗

Unranked

Mentioned as an Osty-attack payoff opened up by cards such as Poke and Snap; no captured general tier.

Acceptable Overgrowth damage and an Osty-package payoff; stronger with Sic ’Em, Poke, Calcify, and Dredge than as a generic attack.

Untapped

Forbidden Grimoire

Ancient · Power

Caleb ↗

Unranked

Navegreed · 3:29 ↗

The Necro Cards

Potentially run-winning when obtained around Act 2 because repeated permanent removes let Necrobinder curate a nearly perfect deck; Replay can multiply the effect.

Untapped

Friendship

Uncommon · Power

Generically Good Uncommons

Extra energy is extremely strong and the Strength loss usually matters little; avoid overloading on normal attacks such as Veilpiercer.

Navegreed · 9:05 ↗

The Necro Cards

One of Necrobinder's best scaling powers because recurring energy is exceptional and the Strength loss is usually irrelevant.

Untapped

Grave Warden

Common · Skill

Commons To Look For

Solves block while adding Soul support.

Navegreed · 32:27 ↗

Consistent performers

One of the most consistent early block cards, strong in either Act 1 and still relevant later through Soul generation and Osty protection.

Untapped

Graveblast

Common · Attack

Caleb ↗

Unranked

Discard retrieval gets better in big decks and can recur the block or attack needed; no captured general tier.

Navegreed · 68:35 ↗

Just kinda don't use these

Too slow and too low-impact for one energy; not worth adding in his current view.

Untapped

Hang

Rare · Attack

Generically Good Rares

A fun scaling meme in a small replay-heavy deck, but less reliable than stronger A10 damage plans.

A slow and isolated damage engine; multiple copies, Clone, or a fast loop can make it work, but one unsupported copy is inadequate.

Untapped

Haunt

Uncommon · Power

Caleb ↗

Context

Excellent damage after Soul generation is already established; do not draft the payoff before the enablers.

  • Payoff: S
  • Damage scaling: A

Navegreed · 45:39 ↗

Useful often but can be bad

The critical offensive payoff for Soul-heavy decks facing Aeonglass; such decks may want many copies, but it is blank without Soul generation.

Untapped

High Five

Uncommon · Attack

Generically Good Uncommons

A serviceable Vulnerable source when Putrefy or stronger options do not appear.

Navegreed · 42:32 ↗

Useful often but can be bad

A much-improved Overgrowth area option that also supplies artifact strip, Vulnerable, and Squeeze support; useful but not universally safe.

Untapped

Invoke

Common · Skill

Commons To Look For

Roughly the lowest of the A-tier commons, but still a welcome pick.

Navegreed · 41:59 ↗

Useful often but can be bad

Useful core energy for compact repeating-hand loops, but those loops are harder to execute against Prism and Aeonglass.

Untapped

Lethality

Uncommon · Power

Uncommons To Look For

Immediately improves ordinary attacks and becomes a premier win condition with large attacks.

  • Damage scaling: S

Navegreed · 12:23 ↗

The Necro Cards

A premium Overgrowth pick and major answer to Infested Prism and Aeonglass, especially with Eradicate or other large attacks.

Untapped

Melancholy

Uncommon · Skill

Generically Good Uncommons

Serviceable block when Death's Door or stronger block options do not appear.

A useful Overgrowth block card whose cost improves as Osty or enemies die, reversing some of the usual downward spiral when Osty cannot be maintained.

Untapped

Misery

Rare · Attack

Generically Good Rares

Better in multiplayer and useful in ordinary multi-enemy fights, but most important bosses are single enemies.

Navegreed · 67:40 ↗

Just kinda don't use these

He sees no meaningful single-player use case for it on this patch.

Untapped

Necro Mastery

Rare · Power

Generically Good Rares

A generally good rare and block/Osty scaling option.

Navegreed · 48:27 ↗

Useful often but can be bad

Mostly an early area-damage card for Phantom, Deca Millipede, and Frog Parasite; useful with a large Osty but seen too rarely to solve Act 1 consistently.

Untapped

Negative Pulse

Common · Skill

Commons To Look For

Block plus Doom to all enemies solves early multi-enemy fights and transitions into Doom/debuff synergies.

  • Multi-enemy solve: Recommended

Navegreed · 50:10 ↗

Useful often but can be bad

Solves several multi-enemy and Doom-sensitive fights and strips Aeonglass artifact, but is poor into Infested Prism and not universally wanted.

Untapped

Neurosurge

Rare · Power

Generically Good Rares

A generically excellent rare Caleb is happy to take in almost every deck.

Navegreed · 5:21 ↗

The Necro Cards

Enormous immediate energy and draw with a manageable downside that can enable Death's Door and Shroud; faster damage plans make it even better on this patch.

Untapped

No Escape

Uncommon · Skill

Caleb ↗

Context

Can be a one-card damage plan in a small or looping deck and improves further with Doom support.

  • Payoff: S
  • Damage scaling: A

Primarily a Phantom-specific damage card; too slow for most other fights, Prism, and Aeonglass unless part of a narrow Doom combo.

Untapped

Oblivion

Rare · Skill

Caleb ↗

Context

Usually only attractive with Rend Flesh or enormous draw/Soul output.

  • Payoff: B

Navegreed · 30:19 ↗

Consistent performers

Improved because Soul-heavy decks now need an Aeonglass damage answer; Oblivion plus Sleight of Flesh can provide it.

Untapped

Pagestorm

Uncommon · Power

Caleb ↗

Context

Caleb considers it extraordinary repeatable draw; take it with roughly three additional Ethereal cards, especially in a big deck.

  • Payoff: S
  • Draw plan: S+

Navegreed · 37:04 ↗

Consistent performers

Usually reliable draw consistency in decks that naturally collect strong Ethereal cards; especially attractive when already upgraded.

Untapped

Parse

Uncommon · Skill

Uncommons To Look For

Immediate draw three and Ethereal means it disappears in fights where draw is unnecessary; Caleb calls it the strongest direct draw card.

  • Draw plan: S

Navegreed · 68:12 ↗

Just kinda don't use these

Among his least-valued Ethereal cards: requires abundant early energy and its skill/card-spam pattern is poorly positioned into Prism and Aeonglass.

Untapped

Poke

Common · Attack

Commons To Look For

Overperforms because Necrobinder draws so many cards; becomes especially efficient with Calcify.

Navegreed · 35:24 ↗

Consistent performers

A premium Overgrowth damage common because zero-cost damage lets Necrobinder attack without sacrificing the block needed to preserve Osty; also opens Osty synergies.

Untapped

Protector

Ancient · Attack

Caleb ↗

Unranked

Specific but good in decks that build and preserve a large Osty, providing zero-cost finishing damage when ordinary Unleash scaling has been weakened by damage to Osty.

Untapped

Pull Aggro

Common · Skill

Generically Good Commons

Serviceable block and Summon, though better cards often fill the same job.

A solid two-cost defensive pick that is sometimes necessary in Overgrowth; learning when to take and upgrade it is matchup-dependent.

Untapped

Pull from Below

Uncommon · Attack

Caleb ↗

Context

Can hit hard in Ethereal builds, but its multi-hit Strength interaction makes Friendship sharply reduce its output.

  • Payoff: B
  • Damage scaling: B+

A real Ethereal damage payoff and possible Aeonglass one-shot, but slow and severely weakened by Friendship's Strength loss.

Untapped

Putrefy

Uncommon · Skill

Generically Good Uncommons

Weak plus Vulnerable both prevents damage and accelerates kills; the first copy is excellent.

Navegreed · 27:25 ↗

Consistent performers

Very powerful debuff application and artifact strip. Often worth multiple upgraded copies, though it is not itself a complete game-winning package.

Untapped

Rattle

Uncommon · Attack

Caleb ↗

Context

Strong with multiple Osty attacks and especially Calcify, but Caleb values Calcify more highly on its own.

  • Damage scaling: B+

Can deal spectacular damage in a complete Osty/Calcify/Sic ’Em package, but is much less generically useful than Fetch, Poke, or Snap.

Untapped

Reanimate

Rare · Skill

Generically Good Rares

A broadly excellent rare that can anchor a big-Osty defensive plan.

  • Block plan: Example Osty block plan

Navegreed · 34:33 ↗

Consistent performers

A dense summon that can stabilize a fight by itself and remains good into Prism, but premium damage rares have become more urgent reward competitors.

Untapped

Reap

Common · Attack

Commons To Look For

Premium retained damage that stays relevant and transitions into Lethality and other attack scaling.

Navegreed · 47:14 ↗

Useful often but can be bad

A solid retained Overgrowth damage pick that he does not inherently want, but will take when necessary to survive.

Untapped

Reaper Form

Rare · Power

Caleb ↗

Context

Effectively doubles attack progress by adding Doom, but draft it after confirming the deck actually attacks.

  • Payoff: S
  • Damage scaling: S

Navegreed · 18:56 ↗

Consistent performers

A premium late-game damage solution on the current patch, converting attacks into enough additional Doom to pressure Aeonglass.

Untapped

Reave

Common · Attack

Commons To Look For

Immediate damage that seeds Soul synergies.

Navegreed · 67:49 ↗

Just kinda don't use these

Too weak without an upgrade; an upgraded copy is merely an emergency damage option and is outclassed by Severance.

Untapped

Right Hand Hand

Uncommon · Attack

Caleb ↗

Unranked

Included for complete card-pool coverage; it does not appear on a captured slide and has no clear discussion in the transcript.

A specific Osty combo piece that needs enough two-cost cards; once enabled it can contribute meaningful repeated damage.

Untapped

Sacrifice

Rare · Skill

Generically Good Rares

A situational get-out-of-jail card that converts a large Osty into emergency block.

Navegreed · 39:57 ↗

Consistent performers

A surprisingly overstated retained emergency block card, especially upgraded; adds defensive consistency and can block enormous amounts from a developed Osty.

Untapped

Scourge

Common · Skill

Generically Good Commons

A serviceable Doom card when premium options are unavailable.

Mostly a Phantom card, particularly beside No Escape; can occasionally serve as acceptable common Doom damage elsewhere.

Untapped

Sculpting Strike

Common · Attack

Commons To Look For

Can be necessary for Act 1 survival but usually falls off by Act 2.

  • Act 2 longevity: Dead by Act 2 / avoid when possible

Acceptable Overgrowth damage with more upside than the bottom attacks because granting Ethereal can be useful.

Untapped

Seance

Rare · Skill

Rares To Look For

Shrinks the deck, removes unwanted cards into Souls, generates draw, and enables Ethereal synergies.

  • Draw plan: S

Fell sharply after becoming one-cost. Good when upgraded and supported by Pagestorm or Soul payoffs, but slow into Aeonglass and poor into Prism.

Untapped

Sentry Mode

Rare · Power

Caleb ↗

Unranked

Included for complete current card-pool coverage; it does not appear on a captured slide and has no clear discussion in the transcript.

Navegreed · 37:44 ↗

Consistent performers

An unusually dense synergy card: Ethereal, Power, and repeated Osty attacks support Spirit of Ash, Banshee's Cry, Calcify, Sic ’Em, Rattle, and Squeeze.

Untapped

Severance

Uncommon · Attack

Uncommons To Look For

Immediate damage plus an unusually large amount of Soul generation.

A situational but acceptable Overgrowth damage uncommon; substantially better than Reave because it deals more and creates three Souls.

Untapped

Shared Fate

Rare · Skill

Generically Good Rares

A generally good rare that is easy to take.

Navegreed · 38:46 ↗

Consistent performers

Raised by Prism and Aeonglass: Strength reduction stabilizes Prism while cheap debuff/artifact stripping supports Sleight of Flesh and the Glass fight.

Untapped

Shroud

Uncommon · Power

Caleb ↗

Context

A solid block payoff once the deck reliably applies Doom.

  • Payoff: A

The slowest and weakest block power in his view, but repeatable Doom from Countdown or Neurosurge can make it adequate.

Untapped

Sic 'Em

Uncommon · Attack

Caleb ↗

Context

Mostly worthwhile with Rattle, several Pokes, or an effect that duplicates/replays it; otherwise it only slightly improves decks already doing well.

  • Overall: Very situational / avoid

A combo piece for repeated Osty attacks; the buff helps, but it wants Pokes, Flattens, Rattle, Calcify, and often Dredge around it.

Untapped

Sleight of Flesh

Uncommon · Power

Uncommons To Look For

A premier and reliable win condition because Necrobinder has many debuffs; only delay it when immediate hard fights come before any enabler.

  • Damage scaling: S

Navegreed · 21:09 ↗

Consistent performers

Immense payoff in debuff-heavy decks and more important under current damage pressure, but risky to speculate on before the debuffs exist because it costs two.

Untapped

Snap

Common · Attack

Commons To Look For

Retain is much stronger than it looks and helps assemble finicky Osty or expensive-card turns.

Navegreed · 47:36 ↗

Useful often but can be bad

Improved with the overall Osty package; Retain setup, Calcify, Squeeze, Sic ’Em, and Rattle give it more meaningful combos.

Untapped

Soul Storm

Rare · Attack

Caleb ↗

Context

Acceptable Soul-based scaling, though Caleb considers it a weaker version of Haunt.

  • Payoff: A
  • Damage scaling: B+

Navegreed · 67:40 ↗

Just kinda don't use these

He sees no meaningful use case for it and prefers stronger Soul payoffs.

Untapped

Sow

Common · Attack

Generically Good Commons

Take early to solve multi-enemy combats; it may fall off later, but early survival matters more.

  • Multi-enemy solve: Recommended early

Navegreed · 41:32 ↗

Consistent performers

An Overgrowth survival card through and through; Retain plus area damage addresses the early fights most likely to kill Necrobinder.

Untapped

Spirit of Ash

Rare · Power

Caleb ↗

Context

Turns an established Ethereal package into free block and combines especially well with Pagestorm.

  • Payoff: S

Navegreed · 41:04 ↗

Consistent performers

One of the easier block powers to add when the deck already contains Ethereal cards, though block powers have less deck space under the patch's damage pressure.

Untapped

Spur

Uncommon · Skill

Caleb ↗

Context

Retain makes it useful as stored block/Osty recovery for the turn it is needed.

  • Payoff: A

Navegreed · 49:20 ↗

Useful often but can be bad

Excellent retained maintenance for a large Osty and the Unleash plan; weak if the deck cannot keep Osty alive in the first place.

Untapped

Squeeze

Rare · Attack

Rares To Look For

One of Caleb's favorites; best obtained early so the deck and enchantments can be built around one-shotting with it.

Navegreed · 18:56 ↗

Consistent performers

A premium rare and fast damage answer; Osty attacks plus Lethality can turn it into an Aeonglass kill condition.

Untapped

The Scythe

Rare · Attack

Generically Good Rares (early)

Excellent permanent scaling when acquired early, but Caleb is hesitant to take it after the Act 1 boss.

Improved by its buff but still needs to appear very early to scale, an uncommon timing for a rare card.

Untapped

Time's Up

Rare · Attack

Caleb ↗

Context

A narrow and generally worse No Escape; funny combos exist with Lethality or Reaper Form, but Caleb rarely wants it.

  • Payoff: B
  • Overall: Very situational / avoid

A generally bad attack that can still become a concentrated kill condition with enough Doom, an upgrade, and Lethality when premium damage rares never appear.

Untapped

Transfigure

Rare · Skill

Caleb ↗

Context

Clunky and energy-hungry, but Replay can create powerful scaling or double key attacks and powers.

  • Damage scaling: B+

A hard-to-evaluate but potentially strong Replay effect; the extra cost can even help Ivory Tile, but the required pieces make it situational.

Untapped

Undeath

Rare · Skill

Generically Good Rares

A generally good block rare that Caleb is happy to take.

Navegreed · 24:47 ↗

Consistent performers

Excellent recursive block that is welcome at almost any point; it sits below the top only because rare-card rewards can contain more urgent damage solutions.

Untapped

Unleash

Basic · Attack

Caleb ↗

Unranked

Navegreed · 17:29 ↗

The Necro Cards

The damage half of the game-defining starter package; a built and maintained Osty can solve most fights, though Aeonglass demands extra damage multipliers.

Untapped

Veilpiercer

Uncommon · Attack

Uncommons To Look For

The weakest of Caleb's very good early uncommons, but still fine; improves with expensive Ethereal cards such as Demesne.

A serviceable Overgrowth damage uncommon that often becomes effectively zero-cost when the deck already contains Ethereal cards.

Untapped

Wisp

Common · Skill

Commons To Look For

One of the lower-priority commons.

Useful enough only after its Retain upgrade; without an upgrade he considers it terrible.

Untapped